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They're more expensive and power-hungry than the basic Lab / Workshops, but allow your staff to work at higher efficiencies. "High-Tech" Lab / Workshops: these are a couple of new building types available to build at the start of the game.AI Improvements: The AI still does some fairly dumb stuff, but we spent some time this month fixing some of the biggest problems.
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Dropship & UFO tiles: The tactical combat tiles (although not strategy art) for the advanced dropships and the largest UFOs are now setup in the game.See the full changelog below for details! Polish & Balancing: this update includes a lot of small updates to the game balance and the game usability.I think the game balance is now passable for the first half of the game at least, so in the next build I'll probably turn my attention to creating some additional maps and working on the research images / text. There's not many massive new features, but there's a lot of smaller fixes and updates. This is another fairly large update to follow on from V19 a month ago. Note that this build is only available on our Experimental branch so you'll need to switch over to get this update ( instructions on how to do that here). Closed Beta Build V20 has now been released on Steam and GOG.
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